Pei-Yu, Wu and Chien-Chi, Chen and Ah-Fur, Lai (2021) Enhancing the Elementary School’s Students’ Analytic Thinking and Decision-making Abilities through AI-assisted Program in the GM5 Game Playing Activities: Recent Development. In: Modern Perspectives in Language, Literature and Education Vol. 6. B P International, pp. 31-43. ISBN 978-93-91312-81-7
Full text not available from this repository.Abstract
The GM5 game is designed to help children overcome the challenges of computational thinking and decision making. Thinking, calculation, and finding ways to avoid defeat by opponents can be deeply systemically configured in the minds of students through step-by-step analysis. There are five time-limited steps in this game: Selecting cards, analysing card combinations' risk vectors, assessing opponents, planning allocations, and tricking opponents. The game's chain reaction of logic analysis, mathematical operations, and strategic/tactical moves is quite complicated. As a result, this game has the potential to significantly improve the player's analytical strategic thinking and decision-making abilities. Nonetheless, a systematic learning scheme and assistance tools are required to achieve more profound educational goals.
As a result, this research develops an AI program to assist students to continuously rethink and improve their game strategies in a reflexive loop and adopts a 5-E learning cycle for students to develop systemic game-playing abilities, experiences and mindsets. For those teachers who want to train students to learn independently, this will be a very good teaching method.
Item Type: | Book Section |
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Subjects: | Pustakas > Social Sciences and Humanities |
Depositing User: | Unnamed user with email support@pustakas.com |
Date Deposited: | 26 Oct 2023 04:52 |
Last Modified: | 26 Oct 2023 04:52 |
URI: | http://archive.pcbmb.org/id/eprint/1258 |